University of Nevada, Reno
This study evaluates the efficacy of a serious game to teach students how to recognize and respond to opioid overdose
Opioid Overdose
Serious game training
PHASE2
This study uses an interactive realistic film depicting an opioid overdose to teach high school/middle school students how to recognize and respond to opioid overdose. The film features a person who finds their friend unresponsive, with evidence of opioid use. The unresponsive friend demonstrates signs of opioid overdose. The hero must recognize opioid overdose, administer naloxone (opioid antedote) and perform CPR. The film is made interactive by the narrator pausing the action of the film, and asking learners to answer questions/make choices. Efficacy is tested on the day of training, and 2-4 months later. Efficacy is measured by student ability to correctly administer naloxone to a manikin, perform CPR, and answer knowledge questions about opioid overdose. Other studied metrics include student engagement/enjoyment, attitudes/biases, and emotions created by the training. These will be tested through validated questionnaires.
Study Type : | INTERVENTIONAL |
Estimated Enrollment : | 850 participants |
Masking : | NONE |
Primary Purpose : | OTHER |
Official Title : | Using a Serious Game to Teach People How to Recognize and Respond to Opioid Overdose |
Actual Study Start Date : | 2026-02-01 |
Estimated Primary Completion Date : | 2026-12-01 |
Estimated Study Completion Date : | 2027-12-01 |
Information not available for Arms and Intervention/treatment
Ages Eligible for Study: | 12 Years |
Sexes Eligible for Study: | ALL |
Accepts Healthy Volunteers: | 1 |
Want to participate in this study, select a site at your convenience, send yourself email to get contact details and prescreening steps.
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